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Xcom enemy unknown arc thrower
Xcom enemy unknown arc thrower













xcom enemy unknown arc thrower xcom enemy unknown arc thrower

When they die their weapons self-destruct but if you capture those aliens, then the weapons don't self-destruct, and then you can research those. I don't know that I've ever talked about this before, but in our game the aliens don't leave their weapons behind.

xcom enemy unknown arc thrower

That's the sort of thing that you can either get by, you can look at them, I suppose you could zoom in and look at them, see what weapon it is, but also capture is a big part of the game as well, just like in the original, making sure to capture them. Jake Solomon: No, actually some aliens at different points they will carry different weapons, so generally they stick to a particular class of weapons, but the Mutons in particular, they actually will change their weapons. RPS: So if you do have that stuff on is it going to reflect what gear, what armour and weapons the aliens have got, or is it pretty much fixed per species? Rock, Paper, Shotgun has whipped up another interview with XCOM: Enemy Unknown lead designer Jake Solomon, and this time the questions revolve around the competition posed by Xenonauts, the craziness that ensues when a Berserker enters the fray, the weapons and armor the aliens will be using, how the game's research mechanics are being designed, and more.















Xcom enemy unknown arc thrower